The Jedi Knight is probably one of the toughest melee classes to fight. With their force leap and plethora of snares fighting one can be next to impossible for the Bounty Hunter. However some foreknowledge on their techniques goes a long way.
First off both the Sentinel and Guardian advanced classes are close in what they do. The Sentinel is focused on all out damage and can be identified by wielding two lightsabers. The Guardian is more tank focused and only uses a single lightsaber.
Both of them share some very powerful abilities. Force Leap is the first ability you'll usually see as they jump to your position rooting you in place. Guardians can also leap to friendly targets with Guardian Leap. Along with that Guardians can use Force Push to knock you back and gain another chance to Force Leap.
They also have a group Mez ability called Awe that will take you out of the fight until you take damage, so its advised not to cluster up on them as they will often use this when they are overwhelmed.
Both classes share one main stun ability Force Stasis that will lift you up in the air and do minimal damage to you while the Jedi Knight is channeling it. They have a plethora of snares to keep you in range. They both have a short cooldown interrupt that you should be aware of.
When fighting them you should also be aware of their emergency cooldowns.
Both advanced classes have access to Saber Ward.
Sentinels can use Guarded by the Force to become nigh invulnerable to damage so when you see your attacks doing single digit numbers just wait a few seconds for it to finish. They can also vanish for a short period with Force Camouflage, which is a perfect opportunity for you to outplay them with Stealth Scan.
Guardians have less extreme cooldowns that reduce damage taken such as Warding Call. Some specs of Guardians are immune to CC after they Force Leap up to 4 seconds. So don't waste your knockback on them.
Last but not least you should be aware that Sentinels have a group speed buff that requires 30 stacks of Centering, once they reach that they can use Transcendence to make the group run much faster.
My advice is to stay at range and to use knockbacks to create distance. When they start using cooldowns slow your damage and wait for their cooldowns to expire. Jedi Knights can be tough targets but they are no match for a skilled Bounty Hunter.
The Blacklist is the most notorious Bounty Board in the galaxy. Only the most elite Bounty Hunters ever get to hunt those who earn a death mark on the Blacklist.
This is a Blog for Bounty Hunters that have chosen to become Mercenaries for the Sith Empire in Star Wars: The Old Republic.
This is a Blog for Bounty Hunters that have chosen to become Mercenaries for the Sith Empire in Star Wars: The Old Republic.
Tuesday, February 28, 2012
Saturday, February 25, 2012
Are you tired of looking at that stupid splash loading screen when logging on?
Never fear now you can change it.
First off you need to obtain your replacement image.
Original Image Here
Make sure whatever image you use is 1920x1080 and of the JPEG format.
Next navigate to the correct folder.
Program Files (x86) > Electronic Arts > BioWare > Star Wars - The Old Republic > swtor > retailclient
Overwrite the existing image with your new one and viola you have a pimpin new loading screen.
Never fear now you can change it.
First off you need to obtain your replacement image.
Original Image Here
Make sure whatever image you use is 1920x1080 and of the JPEG format.
Next navigate to the correct folder.
Program Files (x86) > Electronic Arts > BioWare > Star Wars - The Old Republic > swtor > retailclient
Overwrite the existing image with your new one and viola you have a pimpin new loading screen.
Wednesday, February 22, 2012
Vacation is Over
Alright I'm back from my vacation and hopefully I can get some interesting posts up.
Wednesday, February 1, 2012
Morality
Being a Bounty Hunter isn't always so cut and dry. Sometimes you gotta make the tough choices that really lay on both sides of the spectrum. Good and Evil are never as clear when your a Bounty Hunter.
Do you grant mercy to those who ask for it? Do people deserve a second chance or is carrying out the bounty more important than anything. If there is one thing you can't change its your reputation. Being a called a vile murder and reliable or mercyful and known for letting your marks escape is what reputation is all about.
A true Bounty Hunter does not associate their emotions with their work. Whether they reveal in chaos or abhor it completely, its irrelevant.
How do you feel about morality? Does it really matter to a Bounty Hunter?
Tuesday, January 31, 2012
Planning it out
Some Bounty Hunters are very meticulous planning out every last detail, and others prefer to wing it and figure it out on the go.
I think having a bit of both is the way to go.
Today we'll look at how how Aim stat affects Bonus Damage and healing.
This chart was created using the actual values from my gear. Based on this we can see that the relationship between the Aim stat and Bonus to healing / damage is linear.
With more information we can begin to calculate how much damage our attacks and heals should do based on our Aim.
Next time we'll go over ability coefficients and how we can figure out how much damage each attack should do. Eventually we'll figure out what it takes to get that oh so coveted 5000 single hit damage attack.
I think having a bit of both is the way to go.
Today we'll look at how how Aim stat affects Bonus Damage and healing.
This chart was created using the actual values from my gear. Based on this we can see that the relationship between the Aim stat and Bonus to healing / damage is linear.
With more information we can begin to calculate how much damage our attacks and heals should do based on our Aim.
Next time we'll go over ability coefficients and how we can figure out how much damage each attack should do. Eventually we'll figure out what it takes to get that oh so coveted 5000 single hit damage attack.
Sunday, January 29, 2012
Wanted: Jedi Sage
The Jedi Sage is one of the most notorious targets Bounty Hunters will ever face. With a huge toolbox of skills the Sage is able to move across the battlefield and heal their allies in the process. The sage relies on long range force attacks to deal damage.
Your best defense against these Jedi is to know what their capabilities are and how to counter them.
The first thing to know is that Sages have very potent heals like Deliverance. Combined with their ability to shield themselves and others with Force Armor they can be quite hard to bring down. Their defenses past this point rely on evasion such as using Force Speed to escape the battle to heal themselves.
Your best bet is to continue to damage them and to pursue them when they flee. They don't have much lasting power when being attacked. Their resource system endures a long time so its important to not Overheat when trying to kill one.
Two other annoying abilities that should be noted are Force Wave and Rescue. Force Wave can be used to knock you back into pits and Rescue is used to pull allies away from harm. If a Sage is charging up to you its a probable that they are going to try and use Force Wave to knock you back and possibly off a platform.
Tips:
- Use your Stun when they flee with their Force Speed.
- Don't Overheat trying to burst them down.
- Be careful on platforms with Force Wave knock backs.
Sages will probably be the hardest for you to kill but it is possible.
Good Hunting.
Thursday, January 26, 2012
Dirty Jobs
Being a Bounty Hunter isn't all credits and glory. Sometimes you gotta get down and dirty and go places no one else will to track down a mark. Aside from the resistance they put up, finding your target is usually half the work. Nothing is quite as satisfying as blasting some idiot that made you chase him halfway across the galaxy. Always nice seeing "Wanted Dead or Alive" on the bounty information.
Some people equate Bounty Hunters to common hit men sent out to assassinate individuals who made someone mad enough to want them dead. While that may seem like what Bounty Hunting is all about, there is a code of honor among Bounty Hunters.
Simply put: May the Strongest Bounty Hunter win.
To a Bounty Hunter the credits are just icing on the cake, the real reward is the Hunt itself.
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