Being a Bounty Hunter isn't easy, I mean we have to hunt down and find everyone dumb enough to earn a death mark. Sometimes these targets turn out to be well armed and a pain to deal with. It always helps to specialize.
Today we are going over the two Bounty Hunter Mercenary damage talent layouts.
ARSENAL
Arsenal is all about sending a lot of ordinance into the direction of whoever was unlucky enough to piss you off. With the signature spell being Tracer Missile, Arsenal focuses on high sustained burst with short intervals of high damage instant attacks.
The base Arsenal Build looks something like: 0/31/0
With the 10 points you have left over you'll probably want to grab Hired Muscle and Med Tech from the body guard tree. Something to note you want to avoid any talents that boost Alacrity. The reason for this stems from Terminal Velocity.
Basically a critical hit with your Tracer Missile will vent heat every 3 seconds. With Tracer Missile having a 1.5 second cooldown you can effectively vent 8 heat every other Tracer Missile cast. If you have any Alacrity then that will push it to every third Tracer Missile cast.
PYROTECH
Pyrotech's focus on setting the target ablaze with Incendiary Missile and letting them burn. Combined with heavy blaster fire, a Pyrotech can fry someone in no time flat. Pyrotech is all about bursting someone down while correctly managing heat.
The base Pyrotech Build looks something like: 0/0/31
With 10 extra points to spread around its worth going deep into Arsenal to pick up Muzzle Fluting to reduce your overall heat from Power Shot. Unlike Arsenal, Pyrotechs have much stricter heat management. Incendiary Missile costs a staggering 25 heat so its not advised to spam this or you'll find yourself overheating in no time.
It's interesting to note that unlike Arsenal Alacrity isn't avoided at all cost, however it isn't more desired than critical and surge rating.
OVERVIEW
A quick chart for comparison of the two talent trees.
Good Hunting
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