The Blacklist is the most notorious Bounty Board in the galaxy. Only the most elite Bounty Hunters ever get to hunt those who earn a death mark on the Blacklist.

This is a Blog for Bounty Hunters that have chosen to become Mercenaries for the Sith Empire in Star Wars: The Old Republic.

Tuesday, January 24, 2012

Arsenal Rotation

The Arsenal Tree is much more suited to the long fights where you need to constantly be putting out damage. Flashpoints and Operations are where Arsenal truly shines.

The exact ability acts more like a priority system much like Pyrotechs. Unlike Pyrotech none of your main abilities cost more than 16 Heat making it easier to maintain your Heat levels in the optimum range of 40 Heat or less.

Most of the Arsenal damage comes from debuffs that you stack on the enemy target and buffs you apply to yourself.


Tracer Missile is the staple of the Arsenal tree and most the talents are affected by it. The opening should consist of using Tracer Missile 3 times to stack Heat Signatures. Then you want to use Heatseeker Missile on cool down. As you use Tracer Missile you will get up to 5 stacks of Tracer Lock, which you want to use with Rail Shot. Also whenever you get a Barrage proc, you want to use Unload.
Every time you get a critical hit with Unload and Tracer Missile you can vent 8 Heat, this can occur every 3 seconds thanks to Terminal Velocity

If standing still and pumping out and endless supply of missiles is your thing Arsenal has got you covered. Just remember though your damage while trying to move is non-existent. Since all your instant damage moves are powered up from Tracer Missile you need to constantly use it in order to beef up your instant cast abilities.

Have fun blowing stuff up and try not to get a backache bending over to shoot all those missiles.

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